Day 3 is more impacting then previous.
Keynote – social, extended enterprise, gamefication. From keynote interesting talks about bigsheets application, analysis of 900,000 tweets by student in 1 night, and awesome talk by Jane McGonigal about Gamefication – one of emerging trends of this century. 1.3 billion players of angry birds – what if this power could do something more than just kicking birds? Gaming produce positive emotions. Kids that play video games are 40% smarter (but are there side effects?). Mass thumb wrestling proves the point about positive emotions.